Community announcement 08/03/2024


Hello,

I figured I would give  a quick update on the status of this game and future projects and explain why I haven't had any updates for the past 3 months.

I won't sugar coat it. its been hard to be motivated to finish this game. As most game projects go, they become more of a chore the more you work on them. My biggest hang ups is the model of Stable Diffusion I was using wasn't giving me the quality images that I wanted. I have spent about a month fine tuning a new preset for image production and passing the old images through it to get better quality and work on replacing the existing images with these. However, its a slow process as there is a lot of weird things with fingers and toes and faces that get distorted, so multiple passes are required and it takes time. I have probably put about another 14 hours or so into trying to update the images and am only about half way done, so that has become a bit of a chore. 

Next hang up, is that I want the game to be fun. I want more than just the random number generators I have now for altercations. I have been trying to get better at java and CSS to make more of a combat type interaction and integrating the berries into that. At first I wanted to do a Card matching game but that became a whole mess of code and slow as H E double hockey sticks.  The next one was a card based game, but that got into a matrix type spreadsheet for rock paper scissor type interactions. its still a possibility, but even with just 3 types of berries, abilities, etc. that is still 3^3 interactions (27) that need to be programmed and image generated. That's for 3 characters (27 * 3 =  81) and at this current moment 8 different enemies. that is now the 27 different interactions with 3 characters multiplied by 8 different enemies (81 * 8 =  648) 648!!! you see how fast that becomes a 2 year long project. so I have to figure out how to map the character, the enemy, and the interaction so that I don't have to create individual generations per interaction. That takes time and knowledge that I currently am learning. I am Learning Live2D animation to maybe do this in the future. 

Lastly, I would like to learn from this experience and I feel an obligation in the future to release full scale games. So I have also been working on a new title, but I want to release it in full all at once, not in periodic updates like I did here. And I want it to be available on multiple platforms (itch.io, F95, Android, iOS, etc.) and that is also taking time to learn. 

I am still working on this in my free time and I do plan to finish this game. I appreciate all of the patience and the great feedback, support, and general attitude towards my first project. I have learned way more than I ever thought I would doing that project, and its inspired me to learn new things. I learned Twine sugarcube, Java, CSS, and fine tuned my own AI image generation, audio, and more. I picked up Unity and built a tower defense game and flappy bird using online tutorials. I really am expanding my horizons and trying new things. Thanks again for all the patience and understanding. Hopefully this game will expand more, and I can get more learning out of this.

Thank you.

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don't worry dude, take your time on youre other project, and take the time to find the motivation to finish this one. its nice to have an update on the progress of the game